Wei Shin (Dark) Dark · Attack · 3★
🔍
Cutoffs P1: 800 P2: 1,119 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,493 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
🧬 Monster Profile
Wei Shin (Dark)
Name Wei Shin
Element Dark
Archetype Attack
Natural Stars
Skill-ups to Max
×14
Awaken Bonus
✨ Increases CRI Rate by 15%
Base Stats ⓘ
HP 7,905
25th %ile: 9885
Median: 10215
75th %ile: 10545
Wei Shin (Dark): 7,905
9390 12345
ATK 769
25th %ile: 812
Median: 845
75th %ile: 867
Wei Shin (Dark): 769
747 1098
DEF 516
25th %ile: 593
Median: 615
75th %ile: 637
Wei Shin (Dark): 516
406 714
SPD 99
25th %ile: 101
Median: 103
75th %ile: 105
Wei Shin (Dark): 99
95 123
CR 30%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Wei Shin (Dark): 30%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Wei Shin (Dark): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Wei Shin (Dark): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Guild

Increases the Critical Rate of ally monsters in Guild Content by 16%.

Stat: Critical Rate Bonus: +16%

Rolling Punch
Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.

Max Skill: +20% Harmful Effect Rate +25% Damage
Mult: ATK 1.8*ATK
Effects: Decrease ATK Ignore DEF
▸Damage +5%
▸Effect Rate +10%
▸Damage +10%
▸Effect Rate +10%
▸Damage +10%
Drunken Kick
Drunken Kick 3x Hits

Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 2.0*ATK x 3
Effects: Additional Attack
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Snake Punch
Snake Punch 3x Hits

Attacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +40% Damage
Mult: ATK 2.7*ATK x 3
Effects: Continuous DMG Increase CRI Rate Additional Attack
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1

July 04, 2018 Balance Patch

July 04, 2018 · Patch #27 · 4 changes
Full patch ↗
Rolling PunchS1
Damage Increased
Increases the inflicted damage by 20%
Drunken KickS2
Skill Modification
[Skill Modification] Before: Kicks the enemy unsteadily and gets another turn if the enemy dies. After: Kicks the enemy unsteadily gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.
Snake PunchS3
Effect added
[Effect added] Additionally attacks a random enemy with [Rolling Punch] skill with a 50% chance.
⚙
Leader Skill Added
Leader Skill Added
The Critical Rate of ally Monsters is increased by 16% in Guild Battles.

February 27, 2017 Balance Patch

February 27, 2017 · Patch #19 · 1 change
Full patch ↗
Rolling PunchS1
Damage Increased
Increased the inflicted damage by 25%

October 13, 2016 Balance Patch

October 13, 2016 · Patch #17 · 3 changes
Full patch ↗
Rolling PunchS1
Effect added
[Effect added] Ignores Defense * Modified the inflicted damage according to the Ignored Damage Effect.
Drunken KickS2
Damage Increased
Increased the inflicted damage by 11%
Snake PunchS3
Damage Increased
Increased the inflicted damage by 8%

October 30, 2015 Balance Patch

October 30, 2015 · Patch #12 · 1 change
Full patch ↗
Snake PunchS3
Skill Change
The skill will now additionally deal Continuous Damage for 1 turn.

July 01, 2015 Balance Patch

July 01, 2015 · Patch #10 · 1 change
Full patch ↗
Rolling PunchS1
Damage Increased
Damage has been increased by 8%.

April 13, 2015 Balance Patch

April 13, 2015 · Patch #8 · 1 change
Full patch ↗
Snake PunchS3
Cooldown Changed
Cooltime has been reduced by 1 turn.
💡 Data updates regularly · Click any monster to view detailed matchup analysis